

I’m a big sucker for commentary, and the making of movies and games, and playing the game with commentary was surprisingly fun and insightful.

Now besides me gushing forever about the game's dialogue, I have to say another one of my favorite inclusions in this remaster is the director’s commentary. Light filtering through shutters, dynamic shadows, and other light effects do a decent job of adding some ambience to everything. That being said, the new lighting system does help some of the visuals. The characters look great, but the dated backgrounds kind of throw off the atmosphere, especially considering this is supposed to be a remaster. The art direction helps the game’s aesthetic a lot, but I was slightly put off by Double Fine’s choice to keep the original background models of the 1998 version. The noir jazz trumpets and snazzy little licks of bass made the game soundtrack lover in me gush. While it may seem like minor detail, it’s this level of smooth dialogue coupled with adventurous gameplay that kept me absorbed in the ninth underworld.Īnd what better offset to dialogue than some gorgeous remastered music? The entire soundtrack was redone and retuned, and I couldn’t be happier playing the game with headphones on. For a game from the same decade as Resident Evil, known for some of the most atrocious game voice acting of its time, Grim Fandango is on a whole other level. I was really impressed with how smooth everything sounded. I’ve never encountered a game where I HAVEN'T wanted to skip through all the dialogue to keep the game moving. Dialogue between the characters is fantastic, charming, and just plain fun.
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It was quite jarring that the game had no tutorial or hint system to help you out along the way.Ĭonversations are the best way to get a general idea of how to advance, and are also the game’s strongest point of favor. The puzzles are surprisingly difficult, and I found myself having to do a little google peek every now and again to figure out what in the world I was supposed to do. The Game is mostly puzzle oriented, requiring you to find various items or clever workarounds to advance through areas or progress the story. Granted, sometimes the camera will hinder your walk direction a bit when changing screens, but it’s not that big of a deal. However, the remaster also adds a much smoother and simpler control stick option for play, one which works very well. And rest assured, both of those modes are still intact if you would like to play that way (the point and click option applies more to the VITA version, due to the touch screen.) There is even a Gold Trophy associated with playing the whole game with Tank Controls! Grim Fandango was originally a tank controlled/point-and-click adventure game.

At times I felt like I was just watching a funny Mexican noir flick. It was absolutely amazing to me that a game made in 1998 could have so much personification and emotion put into the characters they were funny, they were 100% their own, and they were fantastically written. The first thing I want to mention before I go any further, is how much I love these characters. Corruption and mystery surround the department of death, and it’s up to your brilliant detective skills to find out what the shake-down is. Grim Fandango follows the adventures of Manny Calavera, a sly mouthed, fast talking, luxurious to the bone travel agent of the Ninth Underworld.īut don’t think the object of the game is to sell travel packages to some folks you reaped in the living world.
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However I never would have imagined he would also be trying to convince me to upgrade to the highest package deal for a getaway to the pearly gates. The Grim Reaper is a menacing and terrifying figure that we associate with taking us to the afterlife after we pass away.
